v2.01 - 24th December 2015
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* Nil check for no saved replay table when attempting to show a replay

v2.00 - 9th December 2015
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* Replay frames - via mouse wheel. No sounds as would be annoying
* Made lots more parameters optional. So modules need to pass less data
* Support for uninterruptible series. All other frames/series ignored for the time being

v1.06 - 27th November 2015
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* Disable mouse wheel as code for replay not nearly ready yet so better to keep it clean

v1.05 - 27th November 2015
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* Remove BestQuest_EffectiveScale global as ultimately had no use for it

v1.04 - 12th November 2015
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* Update Interval can now be set. Default remains at a slow 1s
* Noticed that "..." data from level up events was not consistent or even up to date, causing bad global values. Reworked the code
* Alpha parameter repurposed. Now dynamically sets the alpha of the background artwork
* Core.xml file finally cleaned up
* Text layer a bit wider and moved slightly to the left. Result is more text space
* Text layer length forced to within frame now. Overflows just get truncated
* Enabled Right mouse drags too. Why not lol!
* Dimensions of parent frame now exactly match the visible dialog. So no dragging on nothing now
* Demon Hunter added to class table. Done! Ready for the next expansion :/
* Begun possibility of saving an archive of dialogs already seen, for replayability
* Mousewheel enabled now. Push wheel forward to scroll forward through saved archive etc
* Added player configurable archive limit parameter. Default is 10
* Removed unused global
* Text colour can now be set. Default is the game standard black. Multi coloured text possible
* Removed all the simulations. What was I thinking. Aside from bloatware, noticed that there were annoying exceptions, causing the sim to not be 100% reliable
* Do nothing if in a Cinematic or a PvP instance or combat, or on a vehicle etc etc
* Version slash command text improved and now does all modules as well

v1.03 - 24th September 2015
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* Level simulation was bugged. Core LUA/XML both changed
* Code to handle forgetting to provide the numeric parameter after requesting a level/map/continent. Now assumes player wants to cancel the simulation

v1.02 - 16th August 2015
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* Added chat commands system. Can simulate race/faction/level/class/map/continent. Few other commands. /bq ? lists possibilities

v1.01 - 9th July 2015
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* A /reload ui results in the current area ID getting zeroed. Fix for this. Lua change only
* Better matching of sounds with dialogues especially for multiple queued dialogues and dialogues closed before a sound played. Lua
* v.showing parameter added for modules to use as per above - guarantees a sound will match a shown dialogue. Lua
* bqMain is too risky for uniqueness. Replaced all with bestquestMain. Wasn't a problem but might have become one. Both xml and lua changed
* race string now a race ID string and added a localised race name string. More useful this way. One time look up. Lua

v1.00 - 6th July 2915
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* Initial version